Function freya::prelude::use_animation  
pub fn use_animation(cx: &ScopeState, init_value: f64) -> AnimationManager<'_>Expand description
Run animations.
Usage
fn app(cx: Scope) -> Element {
    let animation = use_animation(cx, 0.0);
    let progress = animation.value();
    use_effect(cx, (), move |_| {
        animation.start(Animation::new_linear(0.0..=100.0, 50));
        async move {}
    });
    render!(
        rect {
            width: "{progress}",
        }
    )
}